Monday, 23 May 2016

Gameloft art tests

Hey Folks! It's been quite some time since my last art blog entry. I thought I'd post my Gameloft art tests that a did a little while back in 2013. I'll try to post more regularly. :)





Saturday, 5 April 2014

Life Drawings!












Since it's been a really long time, I thought I'd post these life-drawings from a little while back. The wonderful thing about this particular model is that she had a very unique hip to torso ratio, and I couldn't help but exploit that really exaggerated relationship in these studies.

Just a lot of fun to work on :)


Hey guys!

Been a really long time since my last blog post. I started working at Gameloft Montreal as a cover/ concept artist for some time now and enjoying the projects and people I'm working with.

I plan on updated more frequently as well :p


Tuesday, 14 May 2013

Painting Study


Just a little Levitan study I did a little while ago. Overcast paintings are nice once and a while :)

Sunday, 28 April 2013

Life Drawing - Clothed Figure





 
Last week, an old college friend of mine, Dhamindra Jeevan brought be to a clothed figure drawing class. I had a blast drawing the dress (gets a little repetitive drawing nude figures sometimes). DJ is an AMAZING concept artist around these here parts. He teaches at Syn Studio, so if you ever get a chance, take the man's class! His digital life-drawings are pretty insane too.

Life Drawing - 2 models




I had a great time life drawing at Syn Studio last week. I never had the chance to draw 2 models at the same time. It was really challenging trying to get a statement of 2 forms in a short amount of time, but I really enjoyed trying to capture the energy they generated together.

Saturday, 23 March 2013

Weapon Design



Just some rifle designs based on actual rifles. It was a nice reintroduction into using 3D again to help me with the design.





Rifle design based on existing rifles. Initial designs were done in 2D and was later brought into Maya to create a rough 3D model to be used as a base for texture work in Photoshop.





Inspiration tree of the “TK-N9” and the various rifles and parts that inspired it's design. It was largely inspired by the “XM8-AR”.

 
 
 

Rough 3D models used as a base for texture work on Photoshop.





Detailed profile designs that were taken from the thumbnail silhouettes.







Thumbnail silhouettes. Exploring shape design and looking for an overall “coolness” for a rifle concept while trying to maintain a real world application for the design.